NOTE: I originally wrote this post nearly 10 years ago. I think it still holds up, particularly when it comes to what our favorite board games say about us.
We're a board game kind of family.
And by "board" game, I don't just mean the ones where you roll a dice 
and move a little piece around a sheet of pressed cardboard, though Lord
 knows we have dozens of those. I also mean checkers, chess, cribbage, 
Scrabble, and Yahtzee, and oodles and oodles of card games.
In our downstairs storage room is a seven-foot cabinet filled top to 
bottom with almost every game you can imagine. We never lack for 
choices.
One reason we like board games is because we like winning. If there's 
one thing I've passed down to my kids, it's a competitive streak. I like
 to win. They like to win. There is little mercy expected and almost 
none shown during one of our family board game sessions.
You might 
think, "But isn't it about having fun?" And we would respond, "Yes, but 
isn't the greatest kind of fun seeing an opponent land on Boardwalk and 
Park Place when you own them with hotels, and watching the other person 
burst into tears as they hand over the small fortune in Monopoly money 
they've spent 2 1/2 hours accumulating?"
We like to play virtually anything, but there's a subtle message 
conveyed in the specific board game you select. Like the car you drive 
or the clothes you wear, a board game says something about you. Here's 
what I'm talking about:
CLUE
People who like to play Clue are violent sociopaths. They have no 
interest in free-market real estate (Monopoly), choosing a career and 
raising a family (Life), or out-and-out lying (Balderdash). They want a 
game that involves the gruesome bludgeoning or stabbing death of a rich 
guy, and the subsequent trial, conviction and execution of the murderer 
(who, by the way, always seems to be Colonel Mustard when I play). Be 
careful, because if you beat them at Clue, they're liable to reenact the
 murder scene with you playing the part of Mr. Boddy.
BATTLESHIP
Battleship is a game of luck. Winning is random, unless you're playing a
 little kid who packs their ships into that compact "I have no idea what
 I'm doing" square of doom. I'm not saying that being a good Battleship 
player is the equivalent of being a good slot machine player, 
but....well, yes, actually I am saying that. They're both hit and miss. 
But hey, there's no shame in the fact that you lack deductive reasoning 
or any other socially redeemable skills.
MONOPOLY
Like Monopoly? Then you're a cheater. Yes, you heard me, you're a 
cheater. No honest person genuinely enjoys Monopoly, because an honestly
 played game of Monopoly takes 14 hours. The game only ends in a 
reasonable amount of time if the banker is giving himself interest-free 
loans on the sly, or if someone else grabs a deed they didn't pay for in
 order to complete a monopoly ("Wait, you have Marvin Gardens? I don't 
remember you buying that." "Oh yeah, it was an hour ago. You must not 
have noticed.") You might be saying, "Well, I never do either of those. I
 don't cheat at Monopoly." Yeah? Do you do that thing where you put 
money on Free Parking and give it to the next person who lands there? 
Then you're a cheater. It's not in the rules. Look it up.
TRIVIAL PURSUIT
If Trivial Pursuit is your first choice, you're an insufferable, overly 
competitive know-it-all. I should know, because I'M an insufferable, 
overly competitive know-it-all, and Trivial Pursuit is always my first 
choice. Why? Because I know that in most (though certainly not all) cases, I'll destroy you. My mind is filled with useless knowledge. Rarely is it of 
much use unless I'm playing Trivial Pursuit or appearing on the occasional television game show. Never play Trivial Pursuit with someone who wants to play Trivial Pursuit, that's my advice to you.
CHESS, CHECKERS, SCRABBLE, BOGGLE, STRATEGO AND ANY OTHER OF THOSE GAMES I'M NOT VERY GOOD AT
People who choose these games are all smarter than me. I can do random 
trivia, sure, but that's no indication of intelligence. That's just 
having a photographic memory and the gift of instant recall. These are 
games of strategy that require clear thinking, a quick mind, and the 
ability to anticipate your opponent's moves. I lack those skills, 
and the people who have them are exactly what I want to be when I grow 
up. But let me get them on the other side of a Candyland board and I'll 
wipe the floor with them. I have five kids, man. I'll be past Queen 
Frostine and on my way to victory before they even know what hit them. 

 
 
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